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MARJOREE

On media, machines, and what we make with both.

Marjoree E. F.

I grew up in 90's Los Angeles watching the format wars play out in real time — VHS to DVD to the first streaming subscriptions. Nobody in my house thought of that as media theory. It was just Saturday. But it stuck with me: the same story felt different depending on how it arrived.

That question — does the container change what's inside? — is basically the through-line of everything I make. I started in animation because motion gives ideas a heartbeat. Then I found code, which does the same thing but lets the audience talk back. Interactive media is where those two impulses finally made sense together.

MARJIELA is where I think out loud about all of it: animation history, the design decisions inside the apps I use, the dev work I'm doing, and whatever I watched last week and can't stop thinking about.

What I work with

React / Next.jsTypeScriptCSS / Design SystemsSwift / SwiftUIInteractive AnimationCreative Technology

Indie Apps

I design and build iOS apps on my own — from the first sketch to the App Store. Both are built around a single conviction: that good software should feel like it was made by someone who actually uses it.

Ollin

Available on App Store

A habit app that adapts to you instead of nagging you. No guilt streaks, no dark patterns — just systems that notice how you actually move through your day and adjust accordingly.

Ollin Arcade

In Development

The playful side of the same idea — gamification done quietly. Rewards that feel earned because they are, not because a progress bar told you to keep going.