Skip to contentFrom Pixar to iOS — the same principles apply
Introduction
- Pixar's 12 principles of animation
- How they apply to digital interfaces
- The universal language of motion
Squash and Stretch in UI
- Elastic interactions
- Button presses and feedback
- Making interfaces feel alive
Anticipation in App Design
- Loading states
- Preparing users for actions
- Setting expectations
Staging and Hierarchy
- Visual focus in interfaces
- Information architecture
- Guiding attention
Timing and Spacing
- Micro-interactions
- Animation duration
- The rhythm of interfaces
Ease In/Out
- Natural motion curves
- Why linear feels wrong
- Bezier curves in practice
Arcs and Natural Motion
- Following physics
- Human expectations
- Organic feel
Secondary Action
- Supporting animations
- Layered interactions
- Rich details
Case Studies
- iOS design language
- Material Design
- Apps that get it right
The Bridge Between Media
- Same principles, different context
- Why it works
- Universal truths
Conclusion
- Animation as communication
- Principles that transcend medium
- Applying film techniques to apps