Skip to contentAnimation stopped being linear
Introduction
- Traditional linear animation
- The state-based model
- Why this changed
Timeline vs. State Machine
- Old approach: keyframes and timelines
- New approach: states and transitions
- Fundamental differences
Interactive Triggers
- User input as animation driver
- Event-driven motion
- Responsive systems
Non-Linear Narratives
- Branching animations
- Conditional states
- Dynamic paths
Real-Time Adaptation
- Context-aware animation
- Environmental factors
- Personalized motion
Technical Implementation
- State machines in code
- Transition systems
- Tools and frameworks
Benefits of State-Based
- Flexibility
- Maintainability
- User control
Case Studies
- Apps using state-based animation
- Before and after comparisons
- Performance improvements
The Paradigm Shift
- Industry adoption
- New workflows
- Skill requirements
Conclusion
- Why linear is limiting
- The state-based advantage
- Future of animation