Skip to contentTurning a static design into a system
Introduction
- Static design limitations
- The system approach
- Why systems matter
From Mockup to System
- Design handoff challenges
- Missing information
- Assumptions vs. reality
Defining States
- Default states
- Hover and active
- Loading and error
- Empty and success
Interaction Patterns
- Reusable components
- Consistent behaviors
- Design tokens
Responsive Considerations
- Breakpoints
- Device variations
- Context changes
Animation Systems
- Motion principles
- Timing and easing
- Transition rules
Data Integration
- Dynamic content
- Variable lengths
- Real-time updates
Edge Cases
- Long text
- Missing images
- Network failures
- Accessibility
Documentation
- Design systems
- Component libraries
- Developer handoff
Case Studies
- Successful transformations
- Common pitfalls
- Best practices
Tools and Workflows
- Design tools
- Prototyping
- Collaboration
Conclusion
- Thinking in systems
- Planning for interaction
- Building better products