Skip to contentLoops vs states — huge difference
Introduction
- Two animation paradigms
- Common confusion
- Why it matters
Looping Animations
- Continuous repetition
- When to use loops
- Examples
- Limitations
State-Based Systems
- Discrete states
- Transitions between
- User-driven
- Flexibility
Key Differences
- Purpose
- Control
- User interaction
- Performance
When to Loop
- Ambient animations
- Loading states
- Background elements
- Decorative motion
When to Use States
- Interactive elements
- User-triggered actions
- Conditional animations
- Dynamic content
Hybrid Approaches
- Combining both
- State-driven loops
- Conditional loops
- Best of both
Technical Implementation
- Loop syntax
- State machines
- Transition systems
- Code examples
Common Mistakes
- Looping when states needed
- States for ambient motion
- Performance issues
- User confusion
Case Studies
- Right tool for job
- Before and after
- Performance impact
- User experience
Design Principles
- Choosing approach
- User intent
- Context matters
- Best practices
Conclusion
- Understanding difference
- Right tool selection
- Better outcomes